Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical TTRPG
The gritty universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership was established to create a tabletop RPG that explores the series' apocalyptic landscape. This initiative has been announced, with a funding drive scheduled to begin in the spring of 2026.
"This endeavor will bring the series' unique suspense, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," reads an announcement.
Launch products will include a starter set, core rulebooks, a Game Master screen, figurines, and several premium versions.
Exploring The Division's Apocalyptic World
In this universe, a lethal pathogen called Green Poison was released in NYC, plunging the United States into turmoil. As the pandemic escalates, civil order breaks down and violent factions rise, turning the city into a battlefield. To preserve law and order, the government {activate|deploy] The Division, a covert network of undercover operatives. This is where the players come in.
Development on the RPG has been underway for about three years, and it is confirmed to be complete. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a wider market, specifically in the United States. Manufacturing will start right after the fundraiser, with shipping projected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
A preview at the game's rules reveals it employs 10-sided dice exclusively through its new GRIS system, promoting a fast-paced and tactical style. Players use skills or traits to assemble small dice pools, typically from one to five d10s.
- Rather than summing the total, participants select a single “result die” from the group.
- This die is then compared against a set challenge number.
- Achieving a natural 10 grants special effects, such as increased harm or enhanced aid.
Combat Emphasize Positioning and Situational Insight
Fights stress placement and environmental awareness, mirroring the video games. Factors like taking cover, elevation, or visibility directly influence dice rolls. This mechanic is designed to reward teamwork and clever tactics instead of simple statistics.
A Novel Wound Mechanic
The way health is managed introduces a compelling narrative layer. Operatives have a wound threshold; sustaining too much damage weakens their capabilities by lowering the number of d10s.
- At critical condition, an agent collapses, but is not knocked out.
- They may still crawl and take limited actions, emulating the last stand seen in video game shooters.
- Any player knocked down must consult a injury chart, risking lingering conditions like trauma or mobility-impairing wounds.
An Introductory Scenario
A publicly available introductory rulebook is promised in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, the group spearhead the search for a lost doctor squad and work to stop an attack by the violent Rikers faction, who have seized control of that NYC neighborhood. Further information and the full range of offerings are expected to be detailed closer to the campaign launch.